[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Array to string conversion
[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Undefined variable: Array
[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Array to string conversion
[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Undefined variable: Array
[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Array to string conversion
[phpBB Debug] PHP Notice: in file [ROOT]/includes/functions_content.php on line 77: Undefined variable: Array
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887)
• View topic - Saga Second Ed. (updated after first trial game)

Saga Second Ed. (updated after first trial game)

A place to talk about SAGA from Gripping Beast

Saga Second Ed. (updated after first trial game)

Postby Golf Alpha Zulu » Sat Sep 16, 2017 8:27 pm

Last edited by Golf Alpha Zulu on Fri Feb 23, 2018 8:32 am, edited 3 times in total.
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: Saga Second Edition Teaser

Postby geekgrrrl » Sun Sep 17, 2017 12:34 am

This is SO exciting. It looks like they are leaning heavily into the heroes of legend angle, and that werewolf suggests they're not shy to introduce mythological aspects as well. Which is awesome. The number one dismissal I've encountered against SAGA is that the game system sounds interesting, but they're just not keen on a historical game. Leaning into mythology clearly differentiates this from other fantasy games, while keeping it firmly rooted in historical gaming. Cannot wait!

Squeeeee!
User avatar
geekgrrrl
captain
 
Posts: 356
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: Saga Second Edition Teaser

Postby Golf Alpha Zulu » Sun Sep 17, 2017 9:25 am

Agreed. Very exciting.

The resistance we sometimes get is different... goes summink like: "Vikings... meh. Do they have Carthaginians..."

So the idea of a core rulebook, with modules for the various eras (including fantasy), looks like it could spread the appeal.

And I suppose they would be silly not to formalise the model, given the obvious energy the fanbase has put into homegrown boards...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: Saga Second Edition Teaser

Postby DaImp » Mon Sep 18, 2017 7:16 pm

I'm personally not excited by the prospect of adding fantasy elements to SAGA. I don't want another fantasy system I want a Dark Ages system :/ I worry that its going to dilute the system. That said there do seem to be some exciting other developments coming for SAGA.
Jonathan Merry
Warhammer Generals head honcho

Check out my WHFB 3rd Edition blog:
User avatar
DaImp
general
 
Posts: 5550
Joined: Sat Jul 15, 2006 11:11 pm
Location: partying with the Bunnygirls

Re: Saga Second Edition Teaser

Postby geekgrrrl » Mon Sep 18, 2017 7:50 pm

User avatar
geekgrrrl
captain
 
Posts: 356
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: Saga Second Edition Teaser

Postby Golf Alpha Zulu » Mon Sep 18, 2017 9:58 pm

Look, a new edition is overdue. Once you get used to the clarity and user-friendly approach used in C&C and A&A, the original rulebook seems a bit obtuse. So I dont think that a 2nd Edition could be avoided...

I see it as broadening the appeal of the system, rather than diluting it.

I expect the "era" source books to be pretty much self-contained, much like VA, C&C and A&A are currently, and think that Studio Tomahawk are just giving formal expression to the more popular fan-driven modules already out there. I am sure the core Dark Age modules will play much as they currently do...

Yes, it does mean there will be more "flavors" of Saga to choose from, and in a small player base that can be a challenge. But hopefully they will stick to the idea of releasing source books in phases... so clubs can migrate their interest together with the releases, much as they have done with the first edition releases.

Lots of interest in the potential of a 100 years war/medieval flavored Saga from the lads at our club...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: Saga Second Edition Teaser

Postby Golf Alpha Zulu » Sat Sep 23, 2017 11:38 am

Some more info:

http://www.studio-tomahawk.com/en/saga- ... ex-buchel/

All fairly predictable.

I am, however, concerned about possible changes to the basic rules engine... on another forum I saw a fairly cryptic comment by one member of the ST playtesting cohort that implied that the rules changes will be deeper than some would expect, and might not please all current players of the game... :problem:
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: Saga Second Ed. (updated after Crisis official demo game

Postby Golf Alpha Zulu » Sun Nov 05, 2017 8:58 am

Here you go... the first "field report" of the changes to the basic Saga game engine:

http://skirmishwargaming.com/saga-secon ... n-changes/

Fairly fundamental, as rumored.

Nothing that freaks me out, except maybe the "move in straight lines" thing. But that is an aesthetic issue for me, not a gameplay issue. I can see how it will resolve a lot of the grey areas in charges and melee.

The most fundamental negative is that it will certainly mean most of the existing battle boards will now be obsolete. Oh well, got a good amount of gaming out of them...
User avatar
Golf Alpha Zulu
sergeant
 
Posts: 238
Joined: Tue Apr 21, 2015 7:01 pm

Re: Saga Second Ed. (updated after Crisis official demo game

Postby geekgrrrl » Sun Nov 05, 2017 10:05 pm

Yeah sjoe...

Some stuff in there leaves me mighty perturbed. Granted, they're probably still heavily playtesting and such but yeah.
1 - I'm with you on the straight line movement. SAGA is a small-scale skirmish game - ala Utred leads his band of retainers on a night raid rather than Utred commands hundreds of warriors in a shieldwall. Restricting movement to straight lines makes sense for the latter, not the former. It makes sense for a charge into combat if you're dealing with a larger unit in formation, but for a loose band of elite warriors moving individually, not so much.
2 - Levy are untrained peasants who need to be kept under close supervision by the more experienced hearthguard. The fact they don't generate SAGA dice captures that perfectly IMO. From a gameplay POV it also adds a level of tactical difficulty I appreciate. I don't get the logic behind having that change.
3 - Having 3 fatigue=exhaustion ... professional warriors are supposed to be able to endure more in war than untrained conscripts are. So no. O_o
4 - Scrapping Side-by-Side is a mistake IMO. I realise it can make for some game-ending charges, but again, I feel it captures the feel of the type of battles the game reflects. Having the Warlord be able to take direct command of his most trusted henchmen and lead them into the fray is natural. Getting rid of the rule entirely rather than changing it to avoid abuse detracts from the game.
5 - Increasing the Warlord's combat dice to 8 is a mistake. Extra dice are a blunt instrument, and he's almost too powerful as it is on the battlefield. I'd rather they'd given him additional special abilities to reflect his leadership, tactical knowledge and warrior's training.

Not all bad though. I like that the Warlord generates fewer Order dice, and that he takes fatigue instead of ignoring a hit outright. It reflects reality a bit better while keeping the warlord a potent force on the battlefield. I also like the changes made to the fatigue system.

But yeah, so far I am very dubious. I was really excited about the new format and additional settings they were going to cover and such, but this feels like a step back. It almost feels like they are trying to simplify it even further, but I think they run the risk of going too far and losing some of the flavour and tactical depth of the game.
User avatar
geekgrrrl
captain
 
Posts: 356
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast


Re: Saga Second Ed. (updated after Crisis official demo game

Postby geekgrrrl » Mon Nov 06, 2017 4:32 pm

I suppose my initial reaction may have been a bit extreme - I agree that factions like the Anglo-Saxons and such do often have a significant disadvantage in the current game. I do still feel though that giving levies the same level of command capacity and endurance as warriors and hearthguard is not the ideal solution. There's already a level of sameness to the units that I had hoped they would take in the opposite direction. I was surprised at the decision to de-differentiate the unit types even more.

The movement thing is a big deal for me though. My partner Kay and I like to play scenarios like raids, assassinations and the like, where our warbands are often required to weave their way though villages or densely forested areas. Being restricted to straight-line movement is going to significantly restrict how playable those sorts of dense-terrain scenarios are.

Anyway, we'll have to see what happens. We don't know what other changes are being made to the game, and some of those might very well address my misgivings. ^_^
User avatar
geekgrrrl
captain
 
Posts: 356
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast


Re: Saga Second Ed. (updated after Crisis official demo game

Postby geekgrrrl » Tue Nov 07, 2017 3:03 pm

User avatar
geekgrrrl
captain
 
Posts: 356
Joined: Tue Jul 05, 2016 10:58 am
Location: KZN North Coast

Re: Saga Second Ed. (updated after Crisis official demo game

Postby DaImp » Tue Nov 14, 2017 10:26 am

I'm getting rather excited to see what comes out for SAGA 2. I'm hoping we can set up some demos (maybe even supported by Gripping Beast?) at ICON to introduce players to the game.
Jonathan Merry
Warhammer Generals head honcho

Check out my WHFB 3rd Edition blog:
User avatar
DaImp
general
 
Posts: 5550
Joined: Sat Jul 15, 2006 11:11 pm
Location: partying with the Bunnygirls

Re: Saga Second Ed. (updated after Crisis official demo game

Postby GeriatricGit » Tue Nov 14, 2017 12:52 pm

Pandemonium Games
Webstore: http://www.pandemoniumgames.co.za
Facebook: http://www.facebook.com/PandemoniumGamesSA/

Like us on Facebook to receive regular updates on new stock, events and specials.
User avatar
GeriatricGit
brigadier-general
 
Posts: 1406
Joined: Tue Jun 23, 2009 7:24 pm
Location: Cape Town

Next

Return to SAGA

Who is online

Users browsing this forum: No registered users and 1 guest

cron