CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

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CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby The Warsmith » Sun Jul 16, 2017 11:33 pm

Evening Chaps

Time to Call Down the Thunder Starcraft Ghost Style!

Rules Pack is up!

A One day 8th Edition Tournament at Tyger Valley Battle Bunker :twisted:

R50 Entrance Fee! WHAAAAAAT! :wtf:

Come one come all! Don't be a grot! Read the Rulespack and lets see watcha Got! 8-)
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby The Warsmith » Sun Jul 16, 2017 11:38 pm

Open to suggestions on anything that needs changing, but overall I think the intent and idea is pretty straight forward.

See ya'll there. :mrgreen:
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Skarn » Mon Jul 17, 2017 10:04 am

I would like to join and get back into 40k, but you picked the wrong date man :(. Next time though.
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby dracan » Mon Jul 17, 2017 2:41 pm

Very tempted to join in. the 12 would suite me better though... got a friend thats interested as well but cant do 5th either
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Eskimo » Mon Jul 17, 2017 11:29 pm

Todays forcast is extra bomby with a slight cast of Mushroom cloud. - Ghost (starcraft 2 ^.=)

SO DOWN! Any weekend on August. Cancelling currant plans to paint up an army.
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Beachboyzben » Fri Jul 21, 2017 10:51 am

Damn! Saturday the 5th is no good for me either :(
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Saieden » Fri Jul 21, 2017 11:40 am

The Warsmith wrote:Open to suggestions on anything that needs changing, but overall I think the intent and idea is pretty straight forward.

See ya'll there. :mrgreen:


I would drop either Kill Points or (prefereably) The Relic for the two or four objective mission, and make the third a random maelstrom mission to make things a little more dynamic.

Codex Space Marines should be out by the week before, you're gonna have to make a call on whether it will be permitted or not. Also, wysiwygness needs a mention, as no one likes to play against theoryhammer armies at a tournament and spend their precious time having to ask about which units are where.

And lastly, please make sure the tables all have plenty of true los blocking terrain.
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Eskimo » Fri Jul 21, 2017 2:23 pm

I would drop first blood to kill 75% of an armies point value.
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby The Warsmith » Fri Jul 21, 2017 8:50 pm

Heya Peeps!

An excellent set of suggestions.

I shall modify the rulespack accordingly. :think:

Expect changes by early next week.

Thanks for the positive feedback! Those unable to make it, there will be many more, I swear! :mrgreen:

Cheers!
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby The Warsmith » Sun Jul 23, 2017 10:51 pm

Heya Peeps!

Rulespack updated.

Major changes . . .

Tournament now Happening at Battle Bunker Cavendish

Notes on Forge World and New Space Marine codex

Notes on WYSIWIG

Read and comment. Cheers! :twisted:
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby Saieden » Wed Jul 26, 2017 5:22 pm

When will the coin flip between Big Guns and Retrieval occur? If it's right before the start of the round, will everyone be playing the same mission, or does each table decide?
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Re: CAPE TOWN: 40K 8th Edition Tournament 05/08/2017

Postby The Warsmith » Mon Jul 31, 2017 9:52 am

Hiya folks!

Reminder to all about tournament this weekend.

Very excited to see what everyone is going to be bringing to the table!

Amped indeed.

The mission types/deployments etc will all be rolled just before the respective game is played and indeed all players will be using the same deployment types.

See you all on Saturday!

Awrwhoooooo! :twisted:
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