40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby mareck » Tue Jul 10, 2018 12:17 pm

So mission 2 tertiary objective... does the -1 last the whole game?
As its a nearly 18% disadvantage given to people not using the vsf..
So basically might as well pack up if facing a vsf list on mission 2.
Chaos, havoc, disorder.
My work here is done.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby Ultima » Tue Jul 10, 2018 12:41 pm

How does it specifically benefit the vsf ?
I see no mention of VSF anywhere there ?

Also im 150% sure its supposed to read "for the turn on which they arrive"
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby mareck » Tue Jul 10, 2018 2:01 pm

Vsf is a single detachment. So nobody left off the board.
On turn 1 when reserves come in, all heavy weapons guys will have -2 as they moved.
All those units will also have to rush to cover.

Its not specified for one turn only, so we need clarity.
Chaos, havoc, disorder.
My work here is done.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby Ultima » Tue Jul 10, 2018 2:43 pm

Yeah. Agreed on the clarity.

But everyone has the ability to build a single detachment army using normal detachments ?
So it doesnt really favour the VSF specifically. but rather single detachment armies which the VSF is.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby mareck » Tue Jul 10, 2018 2:58 pm

@Ultima, you do seem to be more of a troll.

If u new some of the players doing non vsf lists you would know that they are all pretty much doing multi detachments.
Chaos, havoc, disorder.
My work here is done.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby Ultima » Tue Jul 10, 2018 3:45 pm

I am not trolling.
I do happen to know a few peoples lists already, and there are a few single detachments non vsf being built.

I am actually just trying to be helpful as i have been participating in Veterans for many years and understand the thoughts that Brindley puts into his rule sets.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby Brindley U » Thu Jul 12, 2018 9:53 am

mareck wrote:Vsf is a single detachment. So nobody left off the board.
On turn 1 when reserves come in, all heavy weapons guys will have -2 as they moved.
All those units will also have to rush to cover.

Its not specified for one turn only, so we need clarity.



This mission took inspiration from a rule that has been in Vets since the beginning - the rule where you could send a unit off the board until turn 4. I was going to do something similar with a detachment, but had no way to work it out with the advent of 8th and how things are working - I opted for a the detachment choice.

It is definitely the first turn only - the idea is to balance the beta-strike capability of deploying all off board, and coming on and shooting everything up.

This all being said, you've seemed to have missed the point that if you have a small primary detachment, you have less units that are able to be killed for that tertiary mission - as you can only score KP from primary detachment units. This means that any unit killed in a VSF (or single force detachment) will count, while only units in a multi-faction primary will count.


Finally, the idea behind vets has always been to try take the current meta and force different play, force different style and punish the norm in order to let gaming ability and tactics (rather than gimmicks) shine through.

It's at least one reason why Vets has never been won by a "gimmick" list and only ever higher comp, solid gaming lists that play to the missions, rather than the current meta.
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Re: 40K VETERANS - CAPE TOWN TYGERVALLEY 21 JULY 2018

Postby Brindley U » Thu Jul 12, 2018 10:46 am

Mission Pack and Rules Pack updated and posted.


Enjoy!

(Thanks to Matt for editing/suggestions)
Attachments
2018_Vets_Rules_Pack.doc
(60 KiB) Downloaded 15 times
Vets Missions.doc
(41.5 KiB) Downloaded 13 times
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